Remeshing & Retopology
Reconstruct your model’s surface with clean edge loops to ensure deformation-friendly topology for animation. Whether your focus is product design, architectural visualization, or a cinematic project, having an accurate and efficient mesh structure is essential for achieving photorealistic results. I specialize in manual retopology, reshaping your 3D model’s surface to establish clean, organized edge loops that move smoothly during animation. This approach not only saves time in the long run but also facilitates seamless rendering and texturing in major 3D software. My process begins with a clear understanding of your project requirements and expectations. You’ll receive a detailed estimate along with a plan of action, ensuring alignment from the start. As I work on your project, I provide regular updates on the model’s progress and welcome your feedback at each stage. The final product will be delivered in your preferred file format, such as FBX, OBJ, or GLB, and will be ready for import into your chosen 3D software. You will receive a completed model with optimized topology, along with relevant textures or materials and a scene file for context. I primarily communicate through online messages and file exchange platforms, ensuring a smooth and efficient collaboration process. At every stage, you will have the opportunity to review and provide input, ensuring the final result meets your expectations. With my meticulous attention to detail and commitment to quality, you can be confident that your 3D model will be transformed into a professional-grade asset, ready for texturing, rigging, and animation.
Price:
€ 300.00
Key features
Category:
Service
Format:
Service
Use case:
Optimization
Compatibility:
3ds Max, Blender, Cinema4D, Marmoset Toolbag, Maya, Substance Painter, Unity, Unreal Engine, ZBrush
Tags:
Remesh, Retopo
Themes:
Modeling
Vendor: Lee Hugh
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